![]() Garry's Mod is immune to the crash by default. This map would probably crash Counter-Strike: Source if special care is not taken.Because of that, if Valve or the original map creator made any changes to the map (like clip brushes), they may not be present in this map, as SDK map source files are usually not kept up to date. ![]() This map was based on the freely available Source SDK version of cs_militia, and is not from a decompile.There are grass tufts in CS:S that aren't available in Garry's Mod, due to GMod's grass sprite texture being loaded first.Some of the comparison screenshots do not line up between games, because the surface I was standing on was a slope most of the time, and CS:S apparently has a movement system different enough from HL2/GMod that it was a noticeable difference.CS:S Militia is my favorite version/rendition of the map, so I was very pleased when I saw how this turned out.This turned out extremely well in my opinion, there was a lot to improve and makes the map look very different.Ĭompiled for LDR and HDR, like the original map. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps. ![]() Map name is cs_militia_hrcs, and will show up in the Counter-Strike map tabĪnother map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. This map requires Counter-Strike: Source to be purchased, installed, and mounted!
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